“Can you believe this Mini-Wii thing?”
“Releasing a new version of a console after the successor has already come out?”
“And no backwards compatibility??”
“I can’t believe Nintendo would DO something so crazy! It’s so unlike them!”
“Can you believe this Mini-Wii thing?”
“Releasing a new version of a console after the successor has already come out?”
“And no backwards compatibility??”
“I can’t believe Nintendo would DO something so crazy! It’s so unlike them!”
Zak & Wiki is best 3rd party Wii game.
To those who ask why I have have one word: appeal.
Appealing art and game design. I remember the graphics in this one far more fondly due to flat out APPEAL than anything on an HD console. I would give anything to see the production art in this game printed in a book. Or better yet, find some hi-res art files of it. This game needs a sequel more than any other game ever. It’s far more memorable than Capcom Vs. Nomoremegaman with DLC costumes 7 or whatever flaccid franchise they’re currently cranking now.
Inju25ice
(NOTE: THIS IS NOT A SLAM ON ZELDA. I LOVE ZELDA, I’M JUST TRYING TO MAKE A POINT)
This is something I meant to draw for months, but didn’t get around to, but since the year’s almost over I better get it done.
2011 was the 25th anniversary of the Legend of Zelda (1986-2011) and it was an anniversary with much fanfare: there were four Zelda games released this year, Skyward Sword (which also had a special edition), a 3DS Virtual console release of Link’s Awakening, a remake of Four Swords on DSi, and a 3DS remoke of Ocarina of time. If you were part of the 3DS ambassador program, you got three additional games, too: Zelda 1 and 2, and Minish cap. There was even a 25th anniversary orchestral concert.
Metroid, on the other hand, also had a 25th anniversary this year with little fanfare, other than a few fan tributes and a V-Con release of Metroid II, there was no celebration on Nintendo’s part at all. Now don’t go thinking I feel that Zelda didn’t deserve the attention—it did. In fact there’s some Skyward Sword fan art that I’ve had on the backburner that I’ll be posting soon. I just feel Metroid deserved it too.
Budding game designers: Having trouble coming up with a boss character? Create a floating head with a pair of floating hands.
Super Meat Boy may not be coming to Wii, but you can at least download these!
Meat Boy
Bandage Girl
Dr. Fetus
C.H.A.D.
Brownie
Tofu Boy
It’s On, Like… That Game With The Monkey In It.
Between this, Mario Galaxy 2 and Super Meat Boy, the platforming genre has been going through a kind of Renaissance this year. Donkey Kong Country Returns is a rebirth of 1994’s Original Donkey Kong Country on the SNES—which was in and of itself a rebirth of 1981’s Original Donkey Kong—which makes this some type of Moebius loop of rebirthing.
The original DKC was a huge hit—It was the biggest-selling game (over 8 million!) on the Super NES, single handedly winning the 16-bit console war for Nintendo over the Sega Genesis/Megadrive. It used pre-rendered 3D models to create 2D sprites and environments, which was state-of-the-art back in ‘94, when you could call the original Doom a “3D” game without any sense of irony. It spawned two sequels but the series was forgotten when the next generation, led by Sony and their first ever console the “PlayStation”, gave us ACTUAL 3D graphics and gameplay.
So now it’s 2010, the system is the Wii, and DK is back—again—but this time around Retro Studios (Metroid Prime) was in charge of development in place of the long-since-defected-to-XBox Rare. Strangely enough though, Retro made it look exactly like something Rare would have made if they were still doing the series—which is a good thing. DKC Returns gives DK the the New Super Mario Bros. treatment, using modern 3D graphics to recreate old-school 2D platform jumping.
That’s not to say there isn’t anything new here. In fact, Retro has mixed things up quite a bit while retaining the best core elements of the original. DK’s banana hoard is missing once again but K.Rool and the Kremlings are absent this time around. Instead the enemy is a tribe of evil Tiki things that appeared out of a volcano and hypnotized the local wildlife into stealing all of the island’s precious potassium source.
Anyhow, on to the actual review:
-The Pros-
-The Cons-
To finish, this is one of the best platformers and best Wii games I’ve played this year. It’s control issues keep it from getting a perfect score though. Retro studios has done a great job all in all, and it makes me wish they were still doing Metroid Games. (Stupid stinkin’ Other M.)
FINAL SCORE: 9 out of 10! Highly recommended!